DoctorWhoMods - Script Registers

Background Details
This was the primary package for all code for objects using Doctor Who Mods. I drastically changed the way it registered itself and was in the process of a complete rework of code when I discontinued support. The Source code is a jumbled mess because of this fact and currently I do not know what works, doesn't whats been changed or updated since the last public release. I am not currently planning on revisting Sims 3 Modding, but if and when I do, this is where I will post the primary code.
Feature Log Section
No Information Made Available (YET)Show Change/Bug Log
Version - 3.3.Developement
Updated 4/16/2011
- Split from Script Core
- Registers Event Listeners : OK
- Reaper XML Tuning : TESTING, Needs Updated if Changed?
- New Call Methods for Custom Skills
Version - 3.3.TestRelease
Updated 4/30/2011
- Added: UI Image Regenerate (By Realsurge)
- Added: UI Image Metacrysis (By Realsurge)
- Added: UI Image TimeLord (By Realsurge)
Version - 3.3.UpdateFix1
Updated 6/11/2011
- Supports Script 3.34
Version - 3.41.TestRelease
Updated 6/19/2011
- Supports Script 3.41
Version - 3.42.BugFix1
Updated 10/12/2011
- Supports Script 3.42
Version - 3.45.PublicBeta
Updated 6/6/2012
- Bug Fixes
- Merged and Expanded Internal Code Bases
Version - 3.50.Development
Updated 6/30/2012
- Removed Object & Sim Events
- Now Listens For World Start/Quit/PreLoad
- Linked: To New Ethereal Event Manager
Version - 3.60.Development
Updated 7/1/2012
- Retired Code, No Longer Supported
Known Bugs Section
7/1/2012 - Reworking Script - Merger To New System For New Beginings Release
12/31/2012 - Retired Mod
Latest Download Version
This mod has been retired, and no longer supported. Until such time as this changes, this mod is unavailable for download.